6.目前看来,防御方式有2种,那有些什么不同吗?
6) You mean shield vs. armor? Shield is an energy barrier that first absorbs damage. It is often attached to a skill or item. Armor is a defensive item that determines how much damage a player takes after the shield has been diminished.
你是指盾牌和盔甲吗?盾牌是吸收伤害的一种能量屏障,通常是一个装备,并且也可以是个技能(个人理解是有些技能类似防御护盾这种-。-)。而盔甲只是一个装备,他承受的就是在玩家的盾牌吸收掉部分伤害之后,那些剩余的伤害。(就是当怪物攻击你,比如伤害是100,你的盾牌如果吸收掉40,那剩下的60就到了你的盔甲,如果盔甲吸收了50,那剩下的10就是你损失掉的HP。。。)
7.游戏中大约要多久才能培养一个比较强的角色?暗黑之门鼓励玩家尝试很多职业吗?
7) Player progression should be very fast. A perfect or near perfect character will take some considerable amount of time to achieve, however. Exactly how much time is unknown, but one of our goals is for people to play through the quests again enjoy other ongoing content, so it'll certainly take longer to accomplish than the story.
玩家的练级速度应该很快的,但要怎样才能培养一个比较完美的角色却是需要你们花一下脑筋的。当然,这样到底要花多久还是不确定的,我们希望玩家能尝试做些其他的支线任务来了解游戏背景,同时练级,这样肯定会比只完成主线剧情要花更多的时间。
We want players to play the game continually with multiple classes. But, we also want players to fully develop a single class. So the answer is both. We want both.
我们当然希望玩家能尝试更多的职业。但我们也希望玩家能坚持玩一个职业。所以回答是,都行,我们希望你们都可以尝试。
8. 暗黑之门中有没有像QUAKE 3一样的竞技场模式?
8) We have arenas planned. This should be PVP takes place, though it's not beyond the realm of possibility that PVP can also be applied in normal areas as well.
我们设计了竞技场。当然那里就是可以PVP的地方,但我们也还没有确定,因为我们也想把PVP设定成在普通区域也能进行。
9. 暗黑之门中会有其他物种吗?
9) Not really, no.
不会。